This empire is inspired by the novel called Solaris written by Stanislaw Lem. The story concerns a group of scientists attempting to communicate with planet spanning ocean of consciousness. The planet attempts to communicate back by projecting the scientist’s own deep memories back at them as hallucinations.
To recreate this creature in Stellaris we have the new Wilderness origin. The homeworld will be an ocean world and the species traits will be aquatic.
We will use the Natural Neural Network civic, as this is a planet spanning intelligence. To recreate the creature’s attempts to communicate through hallucinations we will use the Familiar Face civic.
Coming Soon!
In this section we have older builds from this site updated to use the new options.
The Grand Fleet Empire is very much as it was originally except we can now take advantage of some new and very thematic species traits.
Spatial Mastery is an expensive trait which makes our leaders still better, important for this empire, and makes armies much more resilient which also useful for this pure military build. It also offers a very decent discount to housing usage, potentially useful and thematic for void dwellers.
For a strong benefit we must balance with strong penalties and so we will take Hollow Bones. This trait reduces worker output scaled to planet size. This penalty is however virtually free for this build as orbital habitats are very small planets. Moreover since this empire’s strategy relies on using the Rapid Early Conquest Strategy to acquire multiple tributaries, we will soon have no need to employ our species as workers at all.
To finally balance the books we are keeping the Quick Learners trait so that our Admirals will progress faster.
The Kroot are minor faction from the Warhammer 40000 universe. They already have a write up in my fantastic Warhammer 40000 empire builds for Stellaris. However one of the Biogenesis origins is a great fit for the Kroot and so we have a revised version of the Kroot here.
Biogenesis gives us the Evolutionary Predators origin which is a very close representation of the way the Kroot can shape their genetics through consuming the flesh of other creatures.
In order to allow us keep xenos as livestock we have to change the kroot ethics from xenophile to xenophobe. Keeping xenos as livestock allows us an extra way of expanding our genetic options.
For the civics, we keep Environmentalist but swap out Death Cult for Crowdsourcing. Death Cult was a very imperfect way of representing the Kroot’s peculiar genetic craft which is much better represented by the new Evolutionary Predators origin.
No other civics particularly leap out as appropriate for the Kroot. I have chosen Crowdsourcing mostly just to try it out.
For more great Stellaris articles see here!
Get the best PC gaming gear delivered to you fast at Amazon, click here.
Leave a Reply
You must be logged in to post a comment.